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#ifndef SC_PARTICLESYSTEM_SHAPE_SIM_H
#define SC_PARTICLESYSTEM_SHAPE_SIM_H

#include "foundation/PxPreprocessor.h"
#if PX_SUPPORT_GPU_PHYSX
#include "PxPhysXConfig.h"

#include "ScElementSim.h"
#include "ScShapeSimBase.h"

namespace physx
{
	namespace Sc
	{
		class ParticleSystemSim;
		class ParticleSystemShapeCore;

		/**
		A collision detection primitive for soft body.
		*/
		class ParticleSystemShapeSim : public ShapeSimBase
		{
			ParticleSystemShapeSim& operator=(const ParticleSystemShapeSim &);
		public:
													ParticleSystemShapeSim(ParticleSystemSim& particleSystem, const ParticleSystemShapeCore* core);
			virtual									~ParticleSystemShapeSim();

			// ElementSim implementation
			virtual		void						getFilterInfo(PxFilterObjectAttributes& filterAttr, PxFilterData& filterData) const;
			// ~ElementSim

			ParticleSystemSim&						getBodySim() const;


			void									updateBounds();
			void									updateBoundsInAABBMgr();
			PxBounds3								getBounds() const;

			void									createLowLevelVolume();
			void									destroyLowLevelVolume();

		};

	} // namespace Sc
}
#endif

#endif
